All cards include full stats and effects except for cards that already exist.

Sakima:

Spectrum Dragon Red - Aka the Crusher
Light/Dragon/3/1500/500
When this card is summoned successfully, this card gains 400 ATK for every "Spectrum Dragon" monster you control other than this card.
Used in Chapter: 1, 4, 5

Spectrum Dragon Blue - Ao the Blizzard
Light/Dragon/2/700/2100
When this card is summoned successfully and you control a face-up "Spectrum Dragon" monster, select one face-down Spell or Trap card. As long as this card is face-up on your side of the field, that card cannot be activated.
Used in Chapter: 1, 5

Spectrum Dragon Yellow - Kiiro the Burner
Light/Dragon/3/1000/800
When this card is summoned successfully, deal 500 points of damage for every face-up "Spectrum Dragon" monster you control.
Used in Chapter: 1, 4, 5

Spectrum Dragon Green - Midori the Tornado
Light/Dragon/4/1700/1000
When this card is summoned successfully, destroy one Spell or Trap Card on the field.
Used in Chapter: 1

Spectrum Dragon Orange - Daidai the Healer
Light/Dragon/4/1800/1500
You can Special Summon this card when you control 2 or more face-up "Spectrum Dragon" monsters. When this card is summoned successfully, gain 700 life points for every "Spectrum Dragon" monster you control.
Used in Chapter: 4

Spectrum Dragon Violet - Murasaki the Mind
Light/Dragon/4/1600/1300
When this card is summoned successfully and you control another "Spectrum Dragon" monster, you can confirm 1 random card in your opponent's hand.
Used in Chapter: 7

Spectrum Dragon - Prism Refractor
Light/Dragon/3/Tuner/100/2000
When this card is summoned successfully, you can Special Summon 1 Level 4 or lower "Spectrum Dragon" monster from your graveyard. The Summoned monster's effect is negated.
Used in Chapter: 1, 5

Light Wave
Normal Spell Card
When you control a "Spectrum Dragon Prism Refractor", special summon 1 "Spectrum Dragon" monster from your deck in face-up Attack Position. The Summoned monster's effect is negated.
Used in Chapter: 1

Spectrum Change
Normal Spell Card
Release 1 "Spectrum Dragon" monster you control and Special Summon 1 "Spectrum Dragon" monster from your deck with a level equal to or lower than the Released monster. The summoned monster's effect is negated.
Used in Chapter: 5

Prism Weapon
Equip Spell Card
Equip this card to a face-up "Spectrum Dragon" monster you control. Increase the equipped monster's ATK by 500 for every "Spectrum Dragon" monster you control.
Used in Chapter: 7

Refraction Wave
Quick-Play Spell Card
Activate this card when a monster would gain or lose ATK or DEF through a card effect. Negate and destroy that card's effect and reduce that monster's ATK and DEF to 0. Then, select 1 monster you control. The selected monster gains or loses ATK or DEF equal to the amount that the original monster would have gained or lost.
Used in Chapter: 7

Color Guard
Normal Trap Card
Activate when a "Spectrum Dragon" monster is the target of an attack. Negate the attack and Special Summon 1 "Spectrum Dragon" monster from your hand.
Used in Chapter: 1, 5

Chromatic Explosion
Normal Trap Card
Activate when a "Spectrum Dragon" monster or "Chromatic Dragon" monster you control destroys a monster as a result of battle. Infict damage to the destroyed monster's controller equal to the destroyed monster's ATK.
Used in Chapter: 1

Burning Yellow Guard
Normal Trap Card
When your opponent's monster inficts battle damage to your life points, half the battle damage and Special Summon "Spectrum Dragon Yellow - Kiiro the Burner" from your Hand, Deck, or Graveyard. Double all effect damage that either player takes until the End Phase.
Used in Chapter: 4

Mirror Force
Used in Chapter: 5

Primary Flash - RBY
Normal Trap Card
Activate when your opponent declares a Direct Attack and you have "Spectrum Dragon Red - Aka the Crusher", "Spectrum Dragon Yellow - Kiiro the Burner" and "Spectrum Dragon Blue - Ao the Blizzard" in your Graveyard. Special Summon "Spectrum Dragon Red - Aka the Crusher", "Spectrum Dragon Yellow - Kiiro the Burner" and "Spectrum Dragon Blue - Ao the Blizzard" from your Graveyard in Defense Mode with their effects negated.
Used in Chapter: 5

Spectrum Backlash
Normal Trap Card
During your opponent's End Phase, inflict 500 points of damage for every "Spectrum Dragon" monster destroyed as a result of battle during this turn.
Used in Chapter: 5

Chromatic Dragon Teishoku
Light/Dragon/Synchro/8/2700/2000
[1 "Spectrum Dragon" Tuner Monster + 1 or more Non-Tuner Monsters]
When this card is Synchro Summoned, draw 1 card. If the drawn card is a monster, Special Summon it from your hand. The card Summoned by this effect is destroyed during the End Phase.
Used in Chapter: 1, 5

Taisuke:

Dimension Travelling Warrior
Dark/Warrior/4/1800/300
This attacking card is removed from play at the end of the Battle Phase. If this card is removed from play by this effect, Special Summon it during your next Standby Phase. If this card is Special Summoned in this way, increase this monster's ATK by 500 and it inflicts Piercing Damage until the End Phase.
Used in Chapter: 1, 2, 3

Dimension Travelling Kuriboh
Dark/Fiend/1/300/200
You can remove this card from play from your hand to negate a card that inflicts damamge and destroy it. If this card is removed from play by this effect, Special Summon it during your next Standby Phase.
Used in Chapter: 1

Dimension Travelling Synchron
Dark/Machine/Tuner/4/1200/1200
You can Special Summon this card from your hand by removing a "Dimension Travelling" monster from your hand from play.
Used in Chapter: 1

Dimension Travelling Berserker
Dark/Beast-Warrior/6/1800/200
This attacking card is removed from play at the end of the Battle Phase. If this card is removed from play by this effect, Special Summon it during your next Standby Phase. If this card is Special Summoned in this way, double this card's original ATK until the End Phase.
Used in Chapter: 3

Lightning Vortex
Used in Chapter: 1

Heavy Storm
Used in Chapter: 3

Dimension Soul Sword
Equip Spell Card
This card can only be equipped to a "Dimension Travelling" monster by removing from play 1 "Dimension Travelling" monster you control. If the equipped monster is removed from the game by its own effect, remove this card from play. During your next Standby Phase after this card was removed from play, add this card to your hand. The equipped monster gains the following effects based on the number of "Dimension Travelling" monsters removed from play:
1 - The equipped monster gains 400 ATK.
3 - When the equipped monster destroys another monster as a result of battle, inflict damage to your opponent equal to the equipped monster's ATK.
5 - The equipped monster does not have to be removed from play by it's own effect.
Used in Chapter: 3

Rift Barrier
Continuous Trap Card
When you control no monsters and you have 1 or more removed from play "Dimension Travelling" monsters, your opponent cannot declare an attack.
Used in Chapter: 1, 3

Dimensional Shortcut
Normal Trap Card
Special Summon one removed from play "Dimension Travelling" monster. It is treated as being Special Summoned by its own effect.
Used in Chapter: 1

3-D Guard
Normal Trap Card
Remove from play the top 3 cards from your deck. Battle damage inflicted this turn is 0. If any "Dimension Travelling" monsters are removed from play from this card's effect, Special Summon 1 during your next Standby Phase. It is treated as being Special Summoned from its own effect.
Used in Chapter: 3

Dimension Travelling Magician
Dark/Spellcaster/Synchro/5/2300/1000
[1 "Dimension Travelling" Tuner Monster + 1 or more Non-Tuner Monsters]
This attacking card is removed from play at the end of the Battle Phase. If this card is removed from play by this effect, Special Summon it during your next Standby Phase. If this card is Special Summoned in this way, you can pay 500 Life Points to add 1 Spell Card from your deck to your hand.
Used in Chapter: 1

Azuki:

Artellerenne Technician
Earth/Machine/4/1000/2000
During the End Phase that this card is destroyed by a card effect, you can add 1 "Artillery" Equip Spell Card from your deck to your hand.
Used in Chapter: 2

Artellerenne Salvager
Earth/Machine/2/700/500
You can remove from play this card from the Graveyard to add 1 "Artillery" Equip Spell Card from your Graveyard to your hand.
Used in Chapter: 3

Artellerenne Soldier
Earth/Machine/4/1900/1000
Increase this card's ATK by 500 if it is equipped by 1 or more "Artillery" Equip Spell Cards.
Used in Chapter: 3

Artellerenne Corporal
Earth/Machine/4/1800/1200
When this card is destroyed as a result of battle, Special Summon 2 "Private Tokens" (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000).
Used in Chapter: 5

Artellerenne Sergeant
Earth/Machine/6/2000/2000
When you control 2 or more "Private Tokens" you can Normal Summon this monster without releasing. Once per turn, you can release 1 "Private Token" to add 1 "Artillery" Equip Spell Card from your deck to your hand.
Used in Chapter: 5

Artellerenne Hangar
Field Spell Card
Once per turn, during your turn, when you summon a "Artillerenne" monster, you can add 1 "Artillery" Equip Spell Card from your deck to your hand.
Used in Chapter: 3

Artillery - Big Sword
Equip Spell Card
This card can only be equipped to an "Artellerenne" monster. Double the equipped monster's ATK and reduce the equipped monster's DEF to 0.
Used in Chapter: 3

Artillery - Voltic Ballista
Equip Spell Card
This card can only be equipped to an "Artellerenne" monster. The equipped monster inflicts Piercing Damage.
Used in Chapter: 3

Artillery - Cyclone Shot
Equip Spell Card
This card can only be equipped to an "Artellerenne" monster. When this card is equipped, destroy 1 Spell or Trap Card on the field.
Used in Chapter: 3

Artillery - Infinite Pistol
Equip Spell Card
This card can only be equipped to an "Artellerenne" monster. When the equipped monster attacks another monster, increase the equipped monsters ATK by half of the attacked monster's ATK.
Used in Chapter: 5

Ambush!!
Counter Trap Card
This card can only be activated in response to an opponent's Spell or Trap Card. Chain 1 "Artillery" Equip Spell Card from your hand to this card. The activated card is treated as Spell Speed 3.
Used in Chapter: 3

Rupert:

Demon Programmer Bill
Dark/Aqua/2/500/300
When your opponent controls a "Demonic Desktop", you can Special Summon 1 "Demon Programmer" monster from your hand. During your Main Phase, iIf your opponent has drawn a card(s) outside of their Draw Phase this turn, inflict 1000 points of damage to their Life Points.
Used in Chapter: 3

Demon Programmer Gator
Dark/Aqua/4/1500/300
During your turn, this card gains 400 ATK for each card your opponent has drawn this turn until the End Phase.
Used in Chapter: 3

Torrent Download
Normal Spell Card
Activate when your opponent controls a "Demonic Desktop". Destroy all monsters on the field and then each player draws 1 card.
Used in Chapter: 3

File Delete
Quick-Play Spell Card
Activate at the end of a Battle Phase when 1 or more "Demon Programmer" monsters you control have inflicted battle damage. Randomly discard cards from your opponent's hand up to the number of monsters that inflicted battle damage to your opponent.
Used in Chapter: 3

Demonic Desktop
Continuous Spell Card
When you activate this card and your opponent has one or more Spell or Trap Card Zones open, your opponent becomes the controller of this card. Once per turn, the controller of this card can pay 500 life points to draw one card during the Main Phase.
Used in Chapter: 2

Screen of Blue
Continuous Trap Card
When your opponent controls a "Demonic Desktop", monsters they control cannot declare an attack or change battle positions, except by a card effect. During each of your opponent's Standby Phases, your opponent draws 1 card.
Used in Chapter: 3

Kotaro Shichi:

Genex Searcher
Used in Chapter: 2

Genex Controller
Used in Chapter: 2

Genex Blastfan
Used in Chapter: 2

Mage Power
Used in Chapter: 3

Windmill Genex
Used in Chapter: 2

Daitaro Shichi:

Ally of Justice Unknown Crusher
Used in Chapter: 4

Ally of Justice Nullfier
Used in Chapter: 4

Ally of Justice Cosmic Closer
Used in Chapter: 5

Ally of Justice Unlimiter
Used in Chapter: 5

Ally of Justice Cycle Reader
Used in Chapter: 5

Ally of Justice Thousand Arms
Used in Chapter: 5

Mystical Space Typhoon
Used in Chapter: 5

DNA Transplant
Used in Chapter: 4

Ally Lock
Quick-Play Spell Card
Activate only during the Battle Phase. When an "Ally of Justice" monster attacks a LIGHT monster, negate the effects of all other Spell or Trap cards until the end of the Battle Phase.
Used in Chapter: 5

Call of the Haunted
Used in Chapter: 5

Ally of Justice Catastor
Used in Chapter: 5

Hikaru:

Jain, Lightsworn Paladin
Used in Chapter: 5

Wulf, Lightsworn Beast
Used in Chapter: 5

Celestia, Lightsworn Angel
Used in Chapter: 5

Lightsworn Barrier
Used in Chapter: 5

Yoshida:

Super Space Comet Chicken
Wind/Winged-Beast/4/1000/1000
Crossing time and space, this valiant hero serves justice on a fried platter! Go! Super Space Comet Chick... *sigh* I wish I had a cooler costume.
Used in Chapter: 7

Super Space Comet Falcon
Wind/Winged-Beast/5/?/?
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Monster Card in your hand to the Graveyard. This card's original ATK is double the discarded monster's original ATK.
Used in Chapter: 7

Double Uncertainty
Normal Trap Card
Select 1 monster you control with an original (printed) ATK and DEF of ?. Double the selected monster's current ATK and DEF until the End Phase.
Used in Chapter: 7